Thursday, 5 February 2009

Just a quick note.

Heya, not much of an update today.  I just wanted to say that we got a mention on the Binary Tweed blog a couple of days ago, as a bit of feed back from the sound effects that I sent off. 

Click here to read the entry.

Tuesday, 3 February 2009

Clover Update.

Heya guys.

I have been busy working away on Clover for Binary Tweed (see last blog), for the past few weeks and have been having a great deal of fun doing so. When I finished University all I wanted to do was work making sound effects for computer games, and this happens to be my first assignment. As you can imagine I am very excited about this project, and I am not the only one. The game itself has been receiving alot of online press. You just need to search google to see that - Click Here

Anyway, onto the sounds that I have been working on for the project. Last time I wrote a blog I had just spent the day on the beach recording the sound of waves. I still remember that bitterly cold day as if it were yesturday (on a side note yesturday the UK received the worst snow for 18years, see my other blog for more details Click). Since that day I have been working largely on the incidental sounds for the project. I have had to supply the sounds of door locks, knocking on doors, crumbling rocks and shaking bushes. However, I think the most fun samples to make were the ones which required the most post editing work. The arrow effects in particular are made up of a number of different recorded sounds constructively added together to create a sound effect. Here is a sample of an arrow effect I made especially for this blog (Note: This sound does not appear in the game, however a very similar one using the same technique does).

You may be able to hear the elements of what made up the sound effect are actually quite simple. See if you can try and work out what I recorded to make the sounds and if you think you can, leave us a comment saying what you think they are.

As a final note, I am sorry to say that I have decided to add a low level of background noise to all future sounds clips uploaded to the blog. If you ever want a clean copy of the sound please do not hesitate to contact me and we'll sort something out.